Game Porting Toolkit makes it possible


from Andrew Link
The Game Porting Toolkit makes it possible: Cyberpunk 2077, Hogwarts Legacy or Diablo 4 run on Mac hardware in emulation. But it’s better if developers use the toolkit and support Apple hardware natively, which should be easier – Death Stranding, Stray and No Man’s Sky are showing the way.

Since Apple switched its Macs to its own ARM chips, gaming on the devices has become more difficult. If games do not natively support macOS, you could previously fall back on Bootcamp and Windows; since the M1, virtualization environments, which usually run more badly than well, have had to fix it. But Apple shows mercy.

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At the WWDC macOS 14 – codenamed Sonoma – was presented and it gets a game mode; Game developers will Game porting toolkit provided. This should make ports on Mac hardware easier. Death Stranding Director’s Cut is due out for macOS in 2023 and will natively support the Metal 3 API and MetalFX Upscaling, Apple’s answer to DLSS, FSR and XeSS. Game mode ensures that the hardware prioritizes the tasks that are important for the game. In addition, the Bluetooth sampling rate is doubled to reduce latency.

The hope is that more developers will take the option to port their games to the Mac world via the Game Porting Toolkit. Or the users can help. Although the kit is explicitly not an environment to start Windows games, users already have, among other things Cyberpunk 2077 on an M1 executed. Of course, the emulation didn’t work very well, but it works. Those who are interested can refer to github provide detailed guidance on the subject. Of course, it is better if the developers directly support the Apple hardware with as little emulation as possible, but it is also feasible Hogwarts Legacy on an M2 Max or Diablo 4 on an M2 Max with a manageable amount of handling – and acceptable frame rates.



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