The Sands of Time is a masterpiece of game design

More mature students remember: In the 1980s, computer games usually looked very simple and had to make do with more functional graphics. Accordingly, it is difficult to compare it with today’s top titles such as Spider-Man 2 or Baldur’s Gate 3 and their ostentatious atmosphere.








There were exceptions, such as the space classic Elite (1984), which sent players through an entire universe full of planets four decades ago. Defender of the Crown, on the other hand, took us back to the Middle Ages in 1986 with its forbidden beautiful graphics and cinematic music.

And then there was this little fighting game called Karateka (1984) by US game designer Jordan Mechner, in which the hero fought from picture to picture and saved a princess at the end.

The game was best known for its advanced animations and groundbreaking cutscenes that told the story in an unusually coherent way.




Despite the game’s success, it took Mechner an impressive five years to complete his next work: Prince of Persia (1989). Once again the game shined with fantastic animations that seemed more real than anything before.

The protagonist’s movements were celebrated as a milestone because, just like in the case of Karateka, they were created thanks to rotoscoping technology. To do this, Mechner filmed a real person demonstrating all the movements and copied the resulting images pixel by pixel.


In the middle of it instead of just being there: In the first minute of the game we are faced with a jagged wall that we have to climb. (Image: Ubisoft/Screenshot: Plassma media agency) [1/15]

Thanks to beautiful textures, great lighting effects and Xbox Series power, The Sands of Time still looks amazing 20 years after its release. (Image: Ubisoft/Screenshot: Plassma media agency) [2/15]

Life at the limit: Cautious sneaking over fragile ledges is part of the prince’s everyday life. (Image: Ubisoft/Screenshot: Plassma media agency) [3/15]

At each save point we receive shadowy visions that give us tips for the next path. (Image: Ubisoft/Screenshot: Plassma media agency) [4/15]

The fights in The Sands of Time quickly become very stressful because you have to keep numerous enemies in check at the same time. (Image: Ubisoft/Screenshot: Plassma media agency) [5/15]

In some situations you don’t see the game from the prince’s shoulder perspective, but from diagonally above for a better overview. (Image: Ubisoft/Screenshot: Plassma media agency) [6/15]

The Persian prince is so agile that he can effortlessly run along smooth rock faces. (Image: Ubisoft/Screenshot: Plassma media agency) [7/15]

Of course, classic puzzles in which you have to correctly operate cryptic machines using abstract symbols should not be missing. (Image: Ubisoft/Screenshot: Plassma media agency) [8/15]

If in doubt, the prince jumps over his opponent so that he can stab him from behind. (Image: Ubisoft/Screenshot: Plassma media agency) [9/15]

When using a save point, the sands of time flow through the prince’s body, causing him to receive a vision. (Image: Ubisoft/Screenshot: Plassma media agency) [10/15]

The large hall with the revolving stairs is somewhat reminiscent of the library from Harry Potter. (Image: Ubisoft/Screenshot: Plassma media agency) [11/15]

Farah, the Maharaja’s daughter, is the player’s only ally in Prince of Persia: The Sands of Time. (Image: Ubisoft/Screenshot: Plassma media agency) [12/15]

If a daring leap comes to nothing, it’s better to turn back time and tackle the job again. (Image: Ubisoft/Screenshot: Plassma media agency) [13/15]

Because Prince of Persia: The Sands of Time was released after the turn of the millennium, it was unfortunately only sold in a somewhat plain DVD box. (Image: Plasma agency) [14/15]

Over time, not only a few Prince of Persia episodes have accumulated, but also numerous conversions of the original game. (Image: Plasma agency) [15/15]


I was also very impressed by the old Prince of Persia at the time! So much so that to this day I still count it among my ten absolute favorite games. What caught me the most were the time-critical challenges, for example when I had to dash across a course at high speed, jump over one abyss after another and squeeze through a closing door at the last moment.

The two successors, however, failed to convince me. Prince of Persia 2 (1993) was colorful and varied, but the sword fights were too difficult and too dominant for me. Prince of Persia 3D, released in 1999, was disappointing due to square polygon graphics and weak controls that made the prince very sedate.

So I had already finished the series and didn’t think there would be anything of significance to come – until Prince of Persia: The Sands of Time suddenly appeared on the scene in 2003.

I ruefully admit: When Ubisoft announced the game, I was very skeptical. Another Prince of Persia in 3D? Without Jordan Mechner’s involvement? And with Ubisoft Montreal also from a developer who had never dealt with games of this type? That can’t be fun!


Well, ultimately the final product became my personal favorite of 2003. I’m all the more excited to see how this classic fares in the replay round.

Microsoft fans have an advantage

Playing Prince of Persia: The Sands of Time today the way you were used to back then is not that easy. My first impulse was to go for the PC version, which you can easily buy on digital distribution platforms such as Steam or Uplay.

However, it’s a problem for me: On the one hand, I have to rely on a full-screen mode in 4:3 format, which simply doesn’t look good on my 55-inch flat-screen TV. On the other hand, my Xbox pad is not recognized and I would either have to use the keyboard or install an additional program with which I can manually set the button assignments on the controller. All of this is too complicated for me.

Luckily, a completely different solution comes to mind. In my collection there is a copy of The Sands of Time for the old Xbox, which in turn is compatible with the Xbox Series X. More specifically, it automatically downloads an optimized version as soon as I insert the original disc into the drive.

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