A Comic That Captures the Antic Energy of a Post-Truth World

The Department of Truth is set in a world where, if enough people believe it, a conspiracy theory will manifest and become reality. For example, in one storyline, the characters have to hunt down Bigfoot, who wanders the world as a hazy cryptid because cryptozoologists have spread the word about his existence. The comic book series centers on Cole, an FBI agent recruited into the Department of Truth, a US agency tasked with trying to rein in this alternative reality.

Across 22 issues, The Department of Truth has taken a scalpel to many American conspiracy theories. The narrative is structured around long monologues in which characters retrace their history, evoking the info-dump process that draws many into the conspiracy theories they devote their lives to. The comic is also crafted to visually evoke the destabilizing feeling of one’s reality becoming unmoored: The general look of most pages is that of glued-together shredded documents, and you’re never entirely sure what you’re looking at, as distortion features so heavily in the comic. The speech boxes rarely fit in their outlines, as if we’re reading something improperly censored or dug up from some dusty, moldering archive.

A reader experiencing The Department of Truth for the first time will likely make connections to the collage-heavy art movements of the 19th and 20th centuries, like surrealism or Pop art. The most direct influence seems to be Brought to Light, a “graphic docudrama” anthology by Alan Moore, Bill Sinkiewicz, Joyce Brabner, Tom Yeates, and Paul Mavrides from 1988, whose style was partially influenced by the propaganda comics the CIA once issued in countries like Nicaragua to disrupt leftist movements. In turn, Moore and Sinkiewicz’s contribution remixed the craft of sequential propaganda to explore the history of American intelligence agencies, which The Department of Truth does as well while expanding its scope to cover a wider swath of American history, bringing out more of the pedagogical angle of the CIA comics.

What I love about The Department of Truth is that it tackles not just all manner of American conspiracy theories but the development of Western propaganda itself. In certain moments, the series helps show how easily those who might never believe in myths about the earth being flat are fully invested in wholly false histories of imperialism and colonialism. The Department of Truth compels its readers to question why they believe anything and how they came to believe it. I talked to the team behind The Department of Truth—writer James Tynion IV, artist Martin Simmonds, letterer Aditya Bidikar, designer Dylan Todd, and editor Steve Foxe—about their process and what makes the comic form so uniquely tailored to cover conspiracy theories. This interview has been edited for length and clarity.

—ML Kejera


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