The Xbox franchise is back… to infinity and beyond?

Announced at E3 2018, the new Halo Infinite was to accompany the release of consoles next gen and therefore Xbox Series X / S. Quite a symbol for this franchise born with and inseparable from the Microsoft console. Except that with the pandemic and developers forced to work at home, the game has fallen behind, and not just a little. A whole year. The game therefore misses the launch of the new Xboxes at the end of 2020 but arrives exactly for the 20 years of the franchise, and is available since December 8 on XBox Series, Xbox One, PC, and included in Xbox Game Pass.

A return to basics in the form of a best of

Officially sixth main game, sequel to Halo 5: Guardians released in 2015 and third installment of the Reclaimer saga since the studio 343 Industries took over the reins of the franchise from Bungie… How did you get lost? No (too much) worry, Halo Infinite is also intended as a homecoming in the form of best of. New players may be overwhelmed by the mythology Halo as Master Chief in the vastness of space at the start of the game. But they and they will don Master Chief’s armor like a slipper to save humanity and the mysterious Zeta Halo ring from the Banned, a coalition of alien races.

The multi mode is freed from the single player game

Pure juice FPS model, Halo finds here the culmination of its gameplay, with adjustments and evolutions, such as the addition of a grapple that brings dynamism, verticality and depth. This was needed for a game that is no longer content with corridors and arenas but takes place with the world and the sky open. Halo Infinite is indeed a semi open world, the first of the franchise, with the classics of the genre, main quest and side missions, as well as an immersion mainly provided by the soundtrack. Not that the game is lagging behind graphically and technically, it’s even playable at up to 120fps on Series X, but it’s not as spectacular as a blockbuster might have expected. next gen.

Like Call of Duty and Battelfield, Halo bets a lot, but not all, on multiplayer, which, to use Microsoft’s expression, “frees” from the single-player campaign. Indeed, the multi of Halo Infinite, again this is a first, is a free-to-play available since November 15, with several game modes, a Spartan Academy for novices, a Battle Pass for microtransactions, and still this formidable gameplay. Franchise Halo seems to put all the chances on his side to welcome new players. For example, the spectators of the future live series scheduled for early 2022?

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