Interview with chief developer – scary more realistic than ever

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Of: Joost Rademacher

The Callisto Protocol: Interview with Chief Developer – Horror as realistic as ever © Krafton/Striking Distance Studios

Horror game The Callisto Protocol is coming soon. In the interview, director Glen Schofield reveals what makes his game unique and realistic.

Hamburg – Anyone who is into the horror genre should at least be familiar with the name Glen Schofield. The artist, designer and producer has been in gaming for ages, but today he is best known for his sci-fi horror masterpiece Dead Space. Now Schofield is back in the scary business and is releasing a spiritual sequel to his 2009 opus, The Callisto Protocol, in 2022. During a preview session for his new project, ingame.de talked to Glen Schofield about his work and the thrill of horror.

You can read the entire interview about The Callisto Protocol at ingame.de.

After the release of Dead Space, Glen Schofield turned his back on the horror genre for the time being Activision on Call of Duty to work with But the creative director has the horror in his heart and in the last ten years he has apparently followed closely what has happened in terms of horror. A lot has happened recently, especially in horror films, says Schofield, and Striking Distance Studios would have taken advantage of many innovations from Hollywood during development.

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