Nobody knows what awaits us after death. Many are afraid of the unknown and are looking for answers – for example, by turning to the beliefs of their religion. Is there a heaven, a hell? Or will we be reborn? So far, at least no one has returned who could credibly tell us the truth…
Designer legend Tim Schafer published a possible answer to the questions 25 years ago in the form of Grim Fandango. According to the adventure, we embark on a journey that takes us from this world to the hereafter. How long it lasts depends on our performance in our lives.
Ideally, a “good” person who has done little wrong is entitled to a number nine ticket. This means the journey to the final resting place takes just four minutes. A “bad” person, on the other hand, sometimes needs four years – and has to endure that long in an in-between world that is frighteningly similar to ours.
All of this sounded like heavy fare in 1998, which could have already been a harbinger of the game’s commercial failure. A remarkably unattractive game cover, which only showed the angular and exaggeratedly grinning skeletal faces of some characters, turned out to be just as unhelpful.
Last but not least, adventures were already somewhat frowned upon at the time, which is why developer Lucas Arts was carried away with a new type of user interface that was ultimately well received by very few players.
Instead of a classic point-and-click mechanic, the creators opted for the so-called tank control, as was common in many action adventures in the 1990s, see for example Alone in the Dark (1992) or Resident Evil (1996 ).
Ergo, you controlled your character with the cursor keys and could only rotate it very slowly around its own axis. Lucas Arts wanted to appeal to a larger target group in this way, but only alienated their own fans.
With all the problems, the question arises: What was so great about Grim Fandango? The answer lay in the brilliant story, the brilliantly written characters, the crazy humor and a handful of puzzle highlights.
For me personally, in the end it was enough for second place as my personal favorite games of 1998 – ahead of other classics like Half-Life or The Legend of Zelda: Ocarina of Time, and only narrowly beaten by Metal Gear Solid.
In contrast to other Lucas Arts classics, I have only played through Grim Fandango completely twice: first shortly after the original was released and again a whopping 17 years later in the form of Grim Fandango Remastered (test from 2015 on Golem.de). It’s high time to complete the triple!
Capitalism in the afterlife
For technical reasons, to celebrate the 25th birthday, I will choose the new edition that Tim Schafer himself produced with his current studio, Double Fine Productions. The original version can only be run on today’s Windows computers with a lot of effort.
Video: Grim Fandango Remastered in graphics comparison (Intro)
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Fortunately, Grim Fandango Remastered is identical in content to the original and primarily benefits from a higher resolution and alternative controls. I will also play the adventure in German because the dubbed voices are among the best of their kind. Some even claim that they are better than the English original – an absolute rarity in the gaming industry.