Graphic improvements on PS5 and XSX after patch 1.5 compared


from Norman Wittkopf
Cyberpunk 2077 has received a massive update with patch 1.5 with improvements and bug fixes. These also bring a lot visually to the consoles.

After recently the extremely extensive Patch 1.5 for Cyberpunk 2077 In addition to bug fixes and other improvements, the PC version has also been released with graphical improvements.

Among other things, the update is known to offer limited ray tracing on Playstation 5 and Xbox Series X, in addition to improved shadows and lighting. As far as resolution goes on next-gen consoles, 1440p is now the usual standard on Playstation 5, Xbox Series X, and Xbox Series S, while still maintaining dynamic resolution.

  • PS4: dynamic 1,080p at 30 fps (usually 720p)
  • PS4 Pro: dynamic 1224p at 30 fps (usual 1080p)
  • PS5: Performance mode – dynamic 2160p at 60 fps (1440p typical); Raytracing mode: dynamic – 2160p at 30 fps (1440p typical)
  • Xbox One: dynamic 900p at 30 fps (usual 720p)
  • Xbox OneX: dynamic 1,440p at 30 fps (usual 1,440p)
  • Xbox Series S: dynamic 1,440p at 30 fps (usual 1,440p)
  • Xbox Series X: Performance mode – dynamic 2160p at 60 fps (typical 1440p); Raytracing mode – dynamic 2160p at 30 fps (typical 1440p)

In general, it gets loud wccftech.com found that the game now looks and runs better on pretty much every platform, but the game still suffers from some performance issues on PS4 and Xbox One. The most notable improvements, meanwhile, are said to be in the game’s lighting and overall shadows, while there are also improvements to specific textures, distance rendering, and anisotropic filtering on PS5 and Xbox Series X|S.

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