From the great role-playing, huge upheaval and greedy performance

Dragon’s Dogma 2 is off to a somewhat “exciting” start at launch. The game undoubtedly has many qualities and hits a nerve with players; interest is definitely high. However, publisher and developer Capcom don’t just cover themselves with fame. In addition to a few technical quirks and a not insignificant amount of performance that needs improvement, gaming minds are currently primarily heated by the game’s monetization model. If you would like to find out more about the hustle and bustle, you can follow our news on the topic or Check out the Steam reviews, which were still good to positive a few hours after the launch. However, this – previously basically good rating – has now been changed to current by swarms of angry gamers.sufficient“, which rubs against Capcom’s DLC policy. We don’t want to go into the topic any further at this point, but we encourage anyone interested in the game to do their research before purchasing in order to avoid unexpected annoyances.

Dragon’s Dogma 2: Overview

The launch also represents a certain challenge for us, as we only received test access shortly before the official launch and therefore far too late. The launch of Dragon’s Dogma 2 also coincides with the extremely pretty and very performant Horizon Forbidden West – a test is also in the works. Since our resources, not least time, are limited, we prefer a short test/first impression of the Capcom role-playing game to the beautiful Sony adventure. Like many open-world adventures, including Horizon, Dragon’s Dogma 2 offers a tutorial as well as a kind of newbie area. In this you will learn the basic mechanics of the game in the first few hours of play. We haven’t left this part of the game in Dragon’s Dogma 2 yet. We are already in the open world with our test access and characters, but in a still limited area in which the game still guides us and takes us by the hand.

With the successor to Dragon’s Dogma, which was released in 2012 for Xbox 360 and Playstation 3, the Japanese game manufacturer Capcom has an exciting title on offer. The open-world role-playing game Dragon’s Dogma 2, like its predecessor, fuses a Western-style open-world RPG with the flair and influence of Japanese role-playing games and flavors the mix with cool third-person action. The game gives you a lot of freedom. Holding hands clingingly and chasing players through the fantasy lands using glowing question marks, flashing icons and quest markers was obviously less the developers’ intention. This seems a bit old school these days, but in the age of supervised gaming it’s almost refreshing. In terms of gameplay, it’s well implemented in Dragon’s Dogma 2 and encourages exploration.


After creating your alter-ego in the remarkably comprehensive character editor and escaping from slavery inspired by freedom, you control your resurrected character as the so-called “Arisen” in a third-person perspective through the expansive landscapes and dark dungeons. As in the predecessor, you will have so-called “Pawns” at your side, NPCs who will support you in your adventures and bring various skills with them. The Pawns can, for example, hold onto enemies, enchant your weapons, heal you and support you with buffs, offer you opportunities for joint combos in fights or collect items and materials. You create such a pawn according to your wishes, while the other two optional companions can be “borrowed” from other players. So far, so similar to the first part. If you want to learn more about gameplay, quest design and story, we’ll provide you with the extensive Test by colleagues at PC Games to the heart.



The 21:9 format works, but the user interface is not adjusted correctly and remains in the 16:9 format.  Unpretty.

Source: PCGH


The 21:9 format works, but the user interface is not adjusted correctly and remains in the 16:9 format. Unpretty.

Unlike its predecessor, which is now almost 12 years old – the PC version was only released in 2016 – Dragon’s Dogma 2 now uses the RE engine (the RE stands for the first two letters of “Reach for the Moon”, i.e something like “reaching for the stars”). The MT framework engine that was still used in the predecessor is finally history. The RE engine has been used since Resident Evil 7, but here for the first time in a large open-world scenario.

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