Tag: video games
Lessons From the Retro-Future of the Internet
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Here is my confession: I’m traumatized by a David Letterman clip. It’s from November 1995, and Letterman’s guest is a young, bespectacled Bill Gates. The video starts with a question from the legendary late-night host: “What about this internet thing?” he asks. “What the hell is that, exactly?”
Gates, freshly minted as the world’s richest man, gamely tells the host about the wonders of the web—but Letterman isn’t having it. He pooh-poohs
Money in the Metaverse | The New Yorker
Years ago, while on vacation in the Northwest, my husband and I rented a room in the home of a middle-aged couple, one of whom had recently retired. The house was old, beautiful, and cozily laden with objects that signalled domestic inertia. It sat on a lush, wild sprawl of farmland that immediately inspired fantasies of leaving San Francisco and our tech jobs, foraging for mushrooms, administering to septic systems, and turning over soil.
One morning over breakfast, conversation shifted
The Strange, Unfinished Saga of Cyberpunk 2077
Mike Pondsmith started playing Dungeons & Dragons in the late seventies, as an undergraduate at the University of California, Davis. The game, published just a few years before, popularized a newish form of entertainment: tabletop role-playing, in which players, typically using dice and a set of rule books, create characters who pursue open-ended quests within an established world. “The most stimulating part of the game is the fact that anything can happen,” an early D&D review noted. Soon, other such
Pokémon and the First Wave of Digital Nostalgia
A year ago, Marcus Dewdney, an artist in Toronto, started a project inspired by Pokémon, the beloved series of monster-collecting video games that launched on Game Boy in the United States in 1998. He pulled up images from the 2001 games Pokémon Gold and Silver and, using the image editor paint.net, copied them in his own style, illuminating the rudimentary, decades-old pixelated landscapes with richer colors and patterns. Scant grids of symbolic leaves from the original game became swirls of
Xi Jinping’s Terrifying New China
China’s social media was briefly aflutter this fall about an impressive feat in the popular online fantasy game Honor of Kings. A player had completed a “pentakill,” or five kills in a row, but something just smelled wrong: The user in question was 60 years old, according to the verified account information—hardly the type to be an expert gamer. Even more mysterious, why was this person brandishing digital weaponry at 3 a.m.? Was the player in fact a teenager
Sid Meier and the Meaning of “Civilization”
Sid Meier is famous for creating the video game Civilization. He’s also known for having his name on the box. Meier released Civilization thirty years ago this month, after developing it with Bruce Shelley, a veteran board-game designer. The pair were inspired by the illustrated history books you might find on a middle-school library shelf, and by titles like Seven Cities of Gold (1984), a video game of Spanish conquest created by the designer Danielle Berry. In Civilization, you start
Gamers Are Better Than Scientists at Catching Fraud
In the competitive pursuit of speedrunning, gamers vie to complete a given video game as quickly as humanly possible. It’s a sport for the nerdier among us, and it’s amazingly popular: Videos streaming and recording speedruns routinely rack up seven-figure view counts on Twitch and YouTube. So when one very prominent speedrunner—a U.S. YouTuber with more than 20 million subscribers who goes by the nom de game “Dream”—was accused in December 2020 of faking one of his world-record runs of