As the testing phase of *Monster Hunter Wilds* continues, developers have introduced a significant new feature: an arachnophobia mode that transforms spiders and similar creatures into non-threatening blobs. While aiming to help arachnophobes enjoy the game, some bugs in the feature have raised concerns among players. Additionally, it may not apply to larger monsters like the Lala Barina, leading fans to question the mode’s effectiveness. The game’s release is anticipated in February.
As the testing phase of Monster Hunter Wilds continues for a few more days, many players are excited about the developers’ decision to introduce a crucial accessibility option that allows some gamers to experience the game in a new way. However, this feature does come with some issues, some more significant than others, leading to player concerns.
Finally, a Phobia Mode for Monster Hunter Wilds!
While there aren’t many spiders in the Monster Hunter series, certain players are still uneasy with the numerous multi-legged insects scattered across the map.
To help those with arachnophobia enjoy the game without worry, the developers have implemented an option that transforms these creatures into large blobs, as illustrated in this post.
this post
Of course, when you give players slimes to interact with, some will inevitably make silly comparisons, and it didn’t take long for a Japanese player to liken it to adult entertainment, Japanese style.
Even though Monster Hunter Wilds now has a mode specifically for arachnophobia, these large eight-legged beasts aren’t everywhere in previous titles; the Nerscylla was one of the few spiders featured, and Wilds will introduce another monster of similar size. This has left the community questioning the real effectiveness of this new accessibility option, wondering if it only applies to the smaller monsters.
Could the Phobia Mode of Monster Hunter Wilds Exclude Significant Monsters?
As pointed out by a fan on Reddit, it’s possible that the anti-spider mode won’t apply to everyone, particularly the Lala Barina, a rather large creature.
‘I assume it won’t affect the Lala Barina because it’s much more complicated to transform than the one or two attack animations of smaller monsters (and even simpler endemic life). The replacement model would need to match all the hitboxes and hurtboxes of the LB, and it should be intricate enough to provide distinct cues for all its various movements.‘
This question is valid; it seems reasonable to think that this major monster, featured in the trailer, might be exempt from this setting due to its complexity. Adjusting hitboxes and modifying the slime could be quite challenging, but if it only applies to one monster, the arachnophobic community might forgive Capcom.
Perhaps the developers have a technique for handling these larger creatures, but we’ll have to wait and see when Monster Hunter Wilds is released in February!
Capcom’s MH franchise has gained immense popularity since the launch of Monster Hunter World, yet it hasn’t reached its full potential. The wider audience wasn’t truly convinced by Rise, and we still haven’t experienced a genuine open world to hunt in.
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