LIGHT OF MOTIRAM, a new PC game from POLARIS QUEST, immerses players in a vibrant universe filled with mechanimals, survival elements, and crafting. Set in the distant future, the narrative explores themes of rebirth and destruction across multiple experimental cycles. A captivating trailer reveals intriguing characters and mechanics reminiscent of popular titles, including drone interactions and multiplayer combat. With its unique features, LIGHT OF MOTIRAM promises to engage gamers while drawing inspiration from established franchises.
Discover the Exciting World of LIGHT OF MOTIRAM
This Thursday, we were thrilled to unearth **LIGHT OF MOTIRAM**, a captivating PC game crafted by *POLARIS QUEST*, a subsidiary of *Tencent*. This remarkable title instantly brought to mind the *Horizon* series from *Guerrilla Games*. However, while it draws inspiration from that franchise, LIGHT OF MOTIRAM takes a bold leap into its unique universe filled with *mechanimals*. Much like **Palworld**, this game ventures into an open world filled with survival elements, crafting, building, and creature capturing. The game’s thematic elements echo those of first-party PlayStation titles, particularly since **the talented Oleksa Lozowchuk**, who contributed to the *OST* of Horizon Forbidden West, is at the helm of the soundtrack. As we await the third installment of the Horizon series, our focus now shifts to the exhilarating long trailer just released, which unveils critical contextual details and hints at influences from other games, notably **the *Spectres* from *Destiny***.
Unraveling the Mysteries of the Game’s Universe
The trailer opens with an intriguing scene featuring **a drone scanning the remains of a mechanical creature**, culminating in a mysterious voice urging a young human to awaken, stating she has been summoned for her fourth breath. This scenario hints at themes of resurrection and rebirth. Another character, resembling a tribal leader, possesses a drone that bears a striking resemblance to a *Spectre*, deepening the intrigue.
The narrative is set in the year **3099 AD**, a time far into the future. Notably, *Horizon Zero Dawn* kicks off in **3020 AD**, with *Forbidden West* occurring in **3041 AD**. As the storyline progresses, it becomes clear that a cycle of destruction and renewal permeates the world of *Motiram*. We learn of the **4th Experimental Cycle**, a prosperous era destined to unravel chaotically. A drone resembling *Sauron*, with its ominous red eye, is poised to trigger the downfall of this peaceful society in the *Dariman Plains*, unleashing a destructive force that obliterates all organic life it encounters.
Following the arrival of this destructive “god,” the narrative shifts to an even more distant future, showcasing the *5th Experimental Cycle* in **4078 AD** within the *Ranau Desert*. As teased earlier, players will encounter colossal vessels—potentially structures of interest—and local inhabitants utilizing *mechanimals* for combat and transportation. The glider mechanics, reminiscent of **Breath of the Wild**, evolve from basic to advanced technology, featuring aerial rings whose purpose remains a mystery. Players can also look forward to engaging in crafting activities, as evidenced by the creation of makeshift ladders during exploration and the intricate assembly of mechanical components.
Moreover, the multiplayer aspect shines through in exhilarating flight sequences, even at this pre-alpha stage. Combat elements draw strong parallels to *Monster Hunter*, enhanced by the option to summon a *mechanimal* for assistance in a beautiful, snow-laden environment. The inspiration for these creatures promises to be distinct from *Horizon*, with designs like a *mechanimal* that resembles a Japanese rhinoceros beetle (*kabutomushi*).
The soundtrack during the customization phase of a *mechanimal* invokes memories of *NieR: Automata*. The character speaking at the end appears to be the previously mentioned god, sharing the voice of the drone. This character ominously states that “we” have been eliminated five times and questions how many “resurgences” are necessary before the screen displays a human alongside a gigantic gorilla-like *mechanimal*, indicating the commencement of the **6th Experimental Cycle**. How this cycle system will intricately weave into the gameplay remains an exciting mystery. The fourth cycle is showcased solely through cinematic elements, while the subsequent ones promise engaging gameplay mechanics, ensuring these narrative layers serve to enrich the game world.
Additionally, a visual teaser hints that the **1st Experimental Cycle** predates **2068 AD**, marked by vegetation on the remains of a *mechanimal*, suggesting humanity’s evolution over time.
With numerous questions still surrounding **LIGHT OF MOTIRAM**, the game, despite its evident inspirations, possesses a multitude of features poised to captivate PC gamers.
For those interested, **Horizon Zero Dawn Remastered** is currently available for €42.99 on *Amazon* and at *Cdiscount* for PS5, and €44.99 via *Gamesplanet* on PC.